Halo 3 Secrets

1.Solo Missions
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1.01 Don't Go Climbing Waterfalls:
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You choose the 2nd level "halo" in solo or co-op.  You go to the firsts 
tower/building that emits blue plasma bursts and where you meet the first 
marines in the level.  Once you have cleared out all of the enemies, Foe 
Hammer will come and drop off a warthog.  Get into the warthog and drive 
over to the right of the buildings where there is a big cliff/wall, some 
parts rock, some parts grass.  Go to the very left of the grass part, where 
the grass will meet rock on it's left.  Start up the steep hill.  At first 
you will have plenty of speed and gain quite a bit of ground but eventually 
it will look like you have stopped, keep holding forward though (or use your 
"macro" button on your mad catz controller) and you will still be climbing 
up very slowly.  With patience you will reach the top of the cliff/level.  
You will find that once you drive in a certain spot to far to your right or 
to high you will freeze and can only aim but not move.  It's been discovered 
that you will freeze when the building on the horizon to your left emits a 
blue plasma beam.  With this in mind you can get farther/jump from cliff to 
cliff by timing yourself in-between the blue plasma bursts and make it above 
the waterfall.

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1.02 Above the Silent Cartographer:
~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Choose the Silent Cartographer level in solo or co-op.  Storm up the beach 
and kill all the enemies so that Foe Hammer will drop off a warthog.  Get in 
the warthog and go directly to the spot where you go up a path (that is 
blocked by a tree) that leads to 2 hunters.  Force your warthog past the 
tree by having a lot of speed and going in-between the left wall and the 
tree.  Drive up the path until you come upon one of the last rocks before 
you go out in the open where the hunters are.  It's a fairly big rock and 
slants upwards.  Park your warthog in-between the wall on the left and the 
rock.  Get out of your warthog and then jump onto the big rock.  From there 
you jump onto the gun of your warthog and face the left wall (the one your 
warthog is up against).  If you look straight and a bit to your left you can 
see there is a slope and it's flat enough to land on, so you get as close as 
you can while staying on the gun and then you jump to that ledge (using the 
duck/jump trick helps) and you are on top of Silent Cartographer.

To get a warthog up there, simply get a warthog and park it in the same 
place, take out a rocket launcher, strategically place a few human grenades 
under it and when it blows up shoot it in the right direction to get it on 
top of the cliff.  Then get another warthog (there are three in the level) 
and bring it back and use jumping on the rock/gun/ledge trick to get your 
self up.


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1.03 Below the Silent Cartographer:
~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Select the Silent Cartographer and you must be on co-op.

1: Go to the place where you unlock the security system.

2: Keep going forward and you will be on an edge and you can see down where 
there are a whole bunch of for shaped platforms jutting out of the wall 
ahead of you.

3: One person goes and gets the over shield outside of the cavern (when you 
go outside there are 3 of them by a purple thing).

4: The person with the over shield FALLS (NOT JUMPS) down onto the first 
fork shaped platform and before they land they hit duck (not too early, not 
too late) and they should be alive.

5: The other person just kills them self/jumps off so they respawn on the 
same platform as the other player.

6: Go up towards the wall that the platform is connected to and if you look 
down and to the right of the platform you can see where there is a light and 
another TINY platform along the wall.

7: One person jumps down to this little platform while hugging the wall and 
using the duck technique (should lose all shield and 3 health bars).

8: The other player kills himself and respawns with the player.

9: Now jump from this little platform to the next fork shaped platform, 
using the wall hugging and ducking technique (should only lose shield, 
person with full life who respawned should do this).

10: Now just keep going down, little platform, to fork platform, etc, etc.

11: At the last fork platform go to the very edge of it/middle of pit and 
fall down on to the BIG platform below it using duck technique.

12: You are as low as you can go on this VERY big platform and if you jump 
off and watch yourself die you can make out the very bottom of the pit... 
but you can't get down, or at least I don't think, but I will keep trying.

If you can get a warthog down there using a similar method you can get it to 
the very bottom of the chasm.


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1.04 Getting Freaky ON TOP of Keyes:
~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You must select the co-op option for this trick to be possible.  Then you 
select the level Keyes (level 9).  Go through the level like normal, fall 
out of the ship; continue on through the outdoor rooms (setting it on 'easy' 
makes it easier (duh)).  When you come to the second last outdoor room (the 
room BEFORE the one with the teleporter) you will notice a pool of water and 
a rock in it.  Both you and your partner jump onto the rock.  One of you 
ducks, the other jumps on his head, then jumps straight up (so that the 
ducking partner will no longer be ducking, but you will still be on top of 
him).  You will notice a ledge (easy to notice because there are flood on it 
shooting you) a bit to your right on the cliff.  The partner on top (make 
sure you have 4 plasma grenades) looks down and throws a grenade on top of 
his partner's head and then he must time his jump towards the ledge at the 
exact moment when the plasma grenade explodes (roughly 3 seconds after being 
laid).  If timed/done correctly you will make it to the ledge.  The partner 
on the ground kills himself and spawns on the ledge with his partner.  If 
you look to the left of the ledge/ahead you will see a higher ledge.  Go to 
the edge of the ledge you are currently on and then do the same 
jump+duck+jump+grenade+jump technique to get onto the next ledge.  Then your 
partner kills himself and spawns again up on the second ledge with you.  You 
then do the same jump+duck+jump+grenade+jump technique again and with the 
right timing, some practice and a bit of luck you will be on the top of the 
level.

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1.05 Over The Gap:
~~~ ~~~~~~~~~~~~~
Choose solo or co-op and then go to level 9 (Keyes).  Go through the ship 
part normally, right up to the part where you are meant to fall down into 
the swamp.  Use a simple grenade jump (throw a grenade on the ground below 
you and jump towards the other side of the hole/gap) and with the right 
timing you can clear the gap and make it safely to the other side.  On the 
other side you can explore and even make it up to the top level using more 
grenade jumps.

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1.06 Halo's Underbelly:
~~~ ~~~~~~~~~~~~~~~~~~
In solo missions select Halo as your level.  Go through the level normally 
but stop in the part of the big underground room, right after you cross the 
light/hologram bridge.  Now look to your left and you will see a ramp with a 
glass surface.  Go off the ramp at full speed while doing a 360.  You will 
land on the wall that slowly ramped down then you can just drive down to the 
bottom of the cliff/cavern.  (Takes a lot of time/effort to land on the wall 
perfectly).

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1.07 Turret Glitch:
~~~ ~~~~~~~~~~~~~~
To do this trick just pick any level with a turret in it and you can choose 
co-op or solo.  Find a turret and make sure there is an enemy in it 
(preferably a grunt) and make sure there are no enemies around to shoot or 
annoy you.  Go right up to the turret and it will not be able to shoot you, 
now keep pushing up against the turret and the gunner will try and move the 
gun and lots of the time it will push you away, but keep circling around the 
turret.  Eventually the gun will turn and you will go under it and you will 
fall through the ground, out of the level and to your death.

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1.08 The Truth About "Truth and Reconciliation":
~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Select the level Truth and Reconciliation and select co-op.  Go through the 
level normally until you come to the second BIG room.  Coming from the path 
the place you will need to go is in the bottom right-hand corner of this 
room.  There is a turret there.  You and your partner melee the turret 
towards the wall/edge of the cliff.  You will notice that there are 3 
branches going up the wall like steps.  One person jumps on top of the 
turret and then the other person gets in it and aims the gun on a slant 
towards the first tree. The other partner walks up the gun and jumps onto 
the first tree (using the jump/duck technique helps). The person in the 
turret then jumps out and kills himself so that he can spawn with the person 
on the branch/tree.  Once you are both up there, one of you ducks and the 
other jumps on top of his head, then jumps again straight up so that when 
you land on his head again he will no longer be ducking.  From this position 
you jump onto the second branch (using the jump/duck technique helps).  The 
person left on the 1st branch kills himself so he can spawn with the other 
person on the second branch.  You then use the same human tower technique to 
get up to the 3rd and final branch, the person left on the second one kills 
himself so he can spawn on the 3rd one.  You then use the human tower 
technique from the 3rd branch to get up on top of the level (using the duck 
technique helps).  The other way you can get up is instead of using the 
human tower technique on the 3rd branch you throw a grenade at your feet and 
then jump up, with the right timing/positioning you can make it up there 
using this technique.

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1.09 Promenade On the Control Room:
~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This trick has also been called the "no enemy" and "vehicle galore" trick.  
You must choose co-op for this trick, and select the level "Assault On the 
Control Room".  You go through the level normally until you come to the 
first outdoor bridge.  When you come out the door on to the bridge look 
directly to your left, off of the bridge, you should be able to see a little 
black cliff.  Jump down onto the cliff and if you duck right before you hit 
the ground it's possible to not lose any life.  If you do lose some life, 
kill yourselves (one person at a time of course) so you will spawn with full 
life.  Walk down to the right and there should be a slant and you will be on 
a skinny ledge, if you go to the edge of the ledge and look down you can see 
a white/snow ledge down a ways.  One of you jump down and kill yourself, 
while this person is dead (fall about 1 second after death) the other person 
falls (NOT JUMPS) down, trying to hug the wall so you will lose speed the 
whole way down, and a bit before they hit the white ledge they duck (the 
whole time the other person should be dead).  If the person falling was slow 
enough, and had good timing, then the person who was dead should spawn on 
the white ledge.  Then the other person who died will also spawn on the 
white ledge.  You both keep walking to the right as far as you can, hugging 
the wall, and eventually you will be forced to slide down.  You should land 
on a rock (duck right before you hit the rock) and you should live.  Now you 
may walk through the rest of the level and there will be no enemies and 
plenty of empty vehicles.

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1.10 Assault Over the Control Room:
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This trick is also known as the "early banshee trick".  Select solo or co-op 
and then pick the level Assault On the Control Room.  Go through the level 
like you normally would until you come up to the room with the tank.  Get 
the rocket launcher and sniper rifle from the downed pelican to the left of 
the room.  Get in the tank and continue through the tunnel into the next 
room.  Clear out the few ghosts that attack you and then go up onto the hill 
ahead of you.  DO NOT GO PAST THE ICE POND IN THIS ROOM!!! When you have 
parked the tank on this hill get out and turn around completely and then 
look to your right way up on the cliff you should be able to see some lights 
and a platform.  There is a banshee on this platform and an elite to drive 
it but he does not get in until you have passed the ice pond.  Take out your 
sniper rifle and aim in the middle of the bottom of the platform.  Now take 
out your rocket launcher without moving either of the joysticks.  If done 
correctly (might take a few tries/aiming in different spots) the banshee 
will fly forward and off of the platform and all the way down to the ground. 
  You may now drive or walk over and get in the banshee and fly through the 
rest of the level.  You can also fly on top of the GIANT cliff that is in 
the middle of the room right after the underground cavern/bridge and there 
will be another banshee on top of it (1 v 1 banshee wars anyone?)

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1.11 Hit 'X' To Enter Pelican:
~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~
For this trick you have to be on co-op and choose the Assault On the Control 
Room level.  This trick isn't too big.  Just another secret that I found and 
thought was cool.  To do this you first need to do the "no enemy trick" 
where you strategically jump down the side of the cliff off of the first 
outdoor bridge.  You have to do it fairly fast and then quickly get down and 
on to the ground where the marines are waiting.  If you make it down there 
fast enough you will see a pelican and it will come hover/land by you and 
you can run up to it and hit 'X' to enter it.  The pelican will take off and 
fly you into the room with the tank in it and then it will land sideways 
like it was supposed to have crashed.  When you get out there are 2 pelicans 
side by side looking like they've crashed.

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1.12 Field Goal:
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You select the co-op option and choose the Assault On the Control Room 
level.  Go through the level normally, make sure you take the tank and get 
to the part where there is a bid damn type building that blocks you from 
being able to get the tank into the next room (or does it?!).  Then gather 
grenades the same way you would to prepare for a "warthog jump".  Get a 
whole bunch of grenades in a pile (one person collects and then the other 
kills him) and park the tank over it.  Throw one grenade to start a chain 
reaction and with the right combination/amount of grenades and the perfect 
parking job the tank will blow up and over the building and you can go into 
the next room and carry on your slaughter.

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1.13 Peek A Boo:
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This trick is also known as the "hidden marine trick".  Pick solo or co-op 
and then go to the swamp level 343 Guilty Spark.  Right at the starting 
during the cut scene keep on hitting left trigger (or whatever you use on 
your controller to throw grenades).  If you keep on hitting grenades you 
should stay in the pelican at the start.  It will fly and then land on top 
of a cliff.  You can get out by hitting 'X' and you will be on top of the 
level.  You can see 2D trees and all kinds of neat stuff and if you keep 
walking you will find a marine who won't acknowledge you unless you shoot or 
melee him.  If you keep on walking to the opening where you go underground 
you will see a battle between some marines and the covenant, but when you go 
on the cliff and jump down you can see that the "marines" are just floating 
assault rifles that drop eventually, you aren't supposed to be able to get 
here fast enough if you walk through the level normally so the creators 
hadn't planned on you seeing this.

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1.14 MC Hamster:
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Select co-op and go to the Assault On the Control Room level.  Right when 
the level starts, during the cut scene, keep on hitting 'X'.  If done 
correctly you should stay in the pelican and it will start to descend.  One 
of you jumps out and kills himself.  When the pelican scratches against a 
spinning ring it will cause the dead player to spawn on the spinning ring.  
Then you can keep on running around it and jumping over the gaps and Master 
Chief will look just like a hamster running around in his wheel (MC Hamster 
bad pun of MC Hammer) Ahahha I had to  =P

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1.15 1 Food Nipple To Go Please:
~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~
This trick is also known as the "hidden grunt" trick.  In the last 
half-moon/turning hallway in the level "The Maw" you can enter a little 
mini-hallway that the warthog just fits into.  You keep on driving and turn 
to your left, it's a dead end but there is a special grunt there.  He is a 
silver grunt and he says a funny quote something like "I can't wait to get 
back to the ship and have a food nipple because GEE I've worked up a BIG 
grunty thirst!!!".  Then he will just stand there and do nothing, you can 
still kill him though.


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1.16 The Final Float:
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To do this trick you must go to co-op and go to the level
"Two Betrayals".  Go through the level as you normally would.  When you are 
finished blowing up the second power generator you continue on and you will 
come to the next chapter called "The Final Run" and an underground passage 
where there is an electric door that will open just enough so only humans 
can get in but not vehicles (or so bungie hoped). One player grabs a ghost 
and backs it up into the crack in the door.  The next player get in a 
banshee and push/manoeuvre the ghost so it is sideways in the crack (might 
take some work) and now you can finish pushing it through with some melees 
or a grenade.

Thanks goes to gems_enziguri@hotmail.com for submitting this trick.

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1.17 The Covenant Tree:
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Choose either co-op or solo player and go to "Assault On the Control Room".  
I call this secret tree the "Covenant Tree" because like most covenant 
things it floats (Turret, Ghost, Wraith).  Go to the room after you get the 
tank where there is an iced over pond, a wraith, several turrets, a passage 
to the underground passages and where there is an elevated part of ground 
above the passage.  You need to get up to this elevated ground, you can 
either use the "early banshee" trick to fly up there, you can ramp a ghost 
off a tank, or you can simply climb up via the rocks to the right of the 
tunnel.  Once you get up there, there will be a wraith and sometimes a 
turret.  You don't have to kill the turret or the wraith but they can easily 
become annoying.  Now simply look at the tree over towards the wall/cliff 
and there will be a tree that is missing it's first several feet and is not 
touching the ground.  You can walk right through, under and in the tree.

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1.18 Below the Maw
~~~~ ~~~~~~~~~~~~~

You have to be in co-op. When you first start off one of you walk out a bit 
so that cortana starts talking, then walk back to the little tunnel where 
you started. Look outside and down right after the checkpoint words appear. 
You will notice 2 sets of sentinels fly up right after the checkpoint (now 
you can revert to checkpoint whenever you mess up). 3-5 secs before the 
first group of sentinels come one of the people jump down just for the sake 
of killing himself. Now right as the first sentinels come out the second 
person has to fall down and hit the front of the sentinel, not stay on but 
hit the front and it will throw you forward and you will maintain speed (You 
have to fall down RIGHT before it comes out so when you do actually hit it 
you will hit the front, before the sentinel actually starts to fly upward 
(just count out how long it takes from the checkpoint until the sentinels 
come out)). Now try and aim for the very top of the big slant/hill. If you 
land RIGHT at the perfect spot you will die and your partner will spawn down 
there ALIVE (once you get really good at it you can stay alive from the fall 
like me =P).

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1.19 Enemy Freezing Bonanza
~~~~ ~~~~~~~~~~~~~~~~~~~~~~
Select the level Two Betrayals and you must be on co-op to do this trick.  
Continue through the level normally until you come to the second generator.  
Have one partner stand in the hallway prior to the room right in front of 
the load/spawn point.  The other partner goes and sets off the generator.  
As soon as the generator goes off, the player in the hallway steps over the 
spawn/load point.  Over 5 flood will appear in the hallway and they will all 
be frozen.  Enjoy.

This trick was submitted to me by email.

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1.20 The Black Wall
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Go through Two Betrayals like normal, on co-op or on solo. Go to the last 
room possible, with the TONS of enemies and the two banshees; bring a ghost 
into this room. Go along the wall on the left and there will be a door. Get 
out to open the door get back in the ghost quickly and drive through. Now 
when you come to the next door face the wall with the door to your right and 
get speed and then strafe and hit 's' a bit before you come to the door, you 
will get out and then the ghost will push you through the door ("sidewinder 
sneak"). In the next hallway there is a black wall blocking your way.

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1.21 No Betrayals
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No enemies in 2 Betrayals:

Go through the level Two Betrayals on co-op or solo like you normally would. 
  After the room with the big pillar in the middle with banshees on top of 
it, and 2 hunters and 2 banshees on the ground, go down the tunnel that 
leads underground and there are rocket flood, get a ghost and fly past them 
and when you come to the big door DO NOT OPEN IT. Go up to it and make sure 
the door is facing your right, go back then strafe right towards the door 
and hit 'X' before you get up to it and the ghost will push you through and 
then you can continue through the level like normal.  * WARNING * You can't 
beat the level like this because the banshees do not appear.

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1.22 Secret Door Into the Control Room
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This trick will let you skip the final cut scene and go into the control 
room in Assault On the Control Room.  Go through the level like you normally 
would, you can be on co-op or solo. Bring a ghost to the last door that 
leads into the control room but DO NOT OPEN THE DOOR. Make sure the door is 
facing your right and then back up a ways and strafe right towards it and 
hit 'X' before you get up to it so you get out in front of the door and then 
the ghost keeps going and pushes you through ("sidewinder sneak"). You will 
be in the control room, but no cut scene.

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1.23 Those Bloody Shields
~~~~ ~~~~~~~~~~~~~~~~~~~~

Go up to any stationary shield on co-op or solo in any level.  Go up to the 
shield and shoot it with any PLASMA weapon.  The shield will bleed blue 
covenant blood.  THE SHIELDS ARE ALIVE!!! I can see it now: "Halo 2: Attack 
of the stationary shields".  They can't hurt you much but man do they have 
good defence tactics.

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2.Multi-Player
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2.01 Rats Can Fly:
~~~~ ~~~~~~~~~~~~~
Go into multi-player, make sure your health is set to 400%, shields, choose 
rockets as your weapons, and choose the Rat Race level.  Go into the room 
with 4 pillars and if you look up at the top of the pillars there is a 
little ledge.  Go up and put your back against one of the pillars, throw a 
human grenade at your feet and then jump and shoot a rocket right away while 
trying to aim for the ledge.  You can get up onto the ledge and go hide 
behind the pillars.

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2.02 Even Prisoners Can Feel Free:
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Go into multi-player, make sure your heath is set to 400%, shields, choose 
rockets as your weapons, and choose Prisoner as your level.  Go to the 3rd 
floor on either side of the level and you will see a window that goes along 
the wall and up on the roof.  The window is directly above the doorway.  
Throw a human grenade at your feet, jump right away and shoot a rocket at 
your feet and try and land on top of the doorway.  Once on the doorway you 
use the same grenade/rocket jump to get onto the ledge of the window and 
stay up there.

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2.03 TopWinder:
~~~~ ~~~~~~~~~~
Go into multi-player and choose Sidewinder as your level.  There are a few 
different ways to get on top of Sidewinder.

1: Get a tank from the blue base and stay along the wall to your right until 
you come upon a ramp that leads up to higher ground.  Go up the ramp and 
turn to your right, right away and back into the dead end that you will see 
there.  When you back up high enough and you get out the tank should stay on 
a slant.  Go and get a ghost and come to the location where the tank is.  
Get a bit of speed and hit 'A' to lift your front a bit before you hit the 
tank (on a bit of an angle) and you should fly into the air and then on top.

2: Turn on rockets, 400% health and shields.  Go to the RED base and go to 
the very edge and throw a grenade at your feet then jump and shoot a rocket 
at the ground, once you get fairly high hold back and you will land on a 
ledge (keep holding back).  Now do the same thing again and hold back and 
you will be on top of the level.

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2.04 That's A Tight Squeeze:
~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
In Sidewinder you go through the underground tunnels at either base and you 
will come to a hallway that leads to the other base and there will be 3 
pillars (as well as a shield/cloak). This hallway could get you to the other 
base VERY fast, but you can't through because of the 3 pillars, right? 
WRONG!!

1: Get a ghost and drive to the three pillars.

2: Point the ghost to the wall on the left.

3: Sidestep to the end of the hallway for speed.

4: Go sideways towards the pillars at full speed and right before you hit 
them hit 'X' to exit the ghost.

5: If timed right (you can't do it too early, or too late) and positioned 
right (the driver has to be aligned with an opening) you will squeeze 
through an opening.

6: If you want to get back on the other side you can walk up to the pillars 
and it will say, "Hit 'X' to enter ghost" and if you do hit 'X' you will 
squeeze through the pillars again and get in the ghost.

**This is a great/cheap way to play CTF**

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2.05 How's The Weather Down There:
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You do this trick using the trick where you squeeze through the 3 pillars in 
sidewinder using a ghost.  On the side that you are trying to squeeze 
through TO you place another ghost or warthog blocking the way.  If you have 
angled that ghost right, when you try and do the trick you will either go 
UNDER one of the outer pillars and fall down to your death or do something 
very cool, you will go ON TOP of the middle pillar where there is a space.  
Your feet will be visible to other players but your body will be in the 
roof/wall.  The only room(s) visible to you is/are the one(s) that your 
opponents are in.  Your gun will stick out of the wall and you can shoot, 
you can't fall out unless you duck and walk forward/backward.

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2.06 Go Towards the Light:
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Turn on rockets, 400% health and shields and go into the Sidewinder level.  
Go to the RED base and go to the very edge and throw a grenade at your feet 
then jump and shoot a rocket at the ground, once you get fairly high hold 
back and you will land on a ledge (keep holding back).  Now do the same 
thing again and hold back and you will be on top of the level.  Now you will 
see a thin pole with a red light on top of it.  Fall down so that you are 
right up against/behind the pole.  Now look down at the ground, jump and 
shoot a rocket and try your best to aim to land on top of the pole.  It's 
not too hard to do and once you get on there it is VERY hard for you to be 
seen by other players.

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2.07 Ghostly Sniper:
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Use the trick with the tank to ramp a ghost on top of the Sidewinder level.  
Now take the ghost over to the red base.  Slowly strafe down the cliff and 
you will land on the edge of the sniper tower and then you quickly dart 
inside the base.  You can also do the same thing with the warthog but it is 
much harder.

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2.08 Duck, Duck, Duck, GOOSE:
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In Blood Gulch, go behind the blue base, the one that DOESN'T have the big 
hill behind it.  Now go up to the right a bit, over where there is a ramp 
that leads to the tunnels on the side of the cliff.  When you get to the 
ramp, look to your left and there is a little indent in the side of the 
cliff that you can go into and if you duck nobody can see you.  Then it's 
just like hunting goose, you can pick people off with your sniper and they 
will start to get really frustrated.  Watch out for ambushes because if you 
are caught with your sniper rifle in the hole you might have trouble getting 
out alive.

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